About Adriano Farina


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You can check out my papers here.


Bio

I hail from Parma, Italy, I'm a biker (both kinds), a scuba diver and a drone pilot.
I'm an Electronics and Computer Science graduate. My main academic interest is media technology, in particular the interaction between spatial sound and immersive video.

I'm currently working for the Artsoundscapes Project. Basically I take acoustical measurements of caves with prehistoric paintings for archeological expeditions. 2020 was supposed to be mostly fieldwork, but for obvious reasons it was mostly spent improving the workflow.
We went from having to manually perform each convolution and each acoustical parameter computation by hand to a single script that can go from the measurements of a whole fieldwork campaign to a spreadsheet with no user interaction.
I also sometimes work in media creation, in particular recording panoramic audio-visual experiences both on land (a collection of 360 recordings of the Verdi Festival here in Parma) and underwater (a manually stitched 360 video of Maldivian fish producing sounds). I've often done print-based design and editing projects, ranging from event posters to small newspapers and zines. I develop software on commission, mostly with Python. For example I did a couple of bioinformatics workflow automations for a multinational food company, together with my brother, who actually knew what it all meant :D
Finally, I have worked as a surveyor, mapping out a mountain area for a wind farm development project.

Depending on the time of the year, I'm available for jobs in drone mapping and photogrammetry, immersive video, spatial audio or VR development.

My thesis project was a VR system for producing physically motivated sounds. I took a Unity reconstruction of a university lab, and added virtual objects that produce binauralized sounds based on their location and on the way they're physically handled, taking into account both their materials and the mechanical characteristics of their collisions. I should really add an impedance ranking system and release it as a Unity package, but I haven't found the time yet.